Works just fine along with the VisuStella stuff, just plug it in, tweak a few easy to understand mechanics and play.
The double edged sword I find that is inherently within enemy levelling up mechanics is that it disincentivizes grinding. Luckily, I have a few tricks up my sleeve to get around that for my game.
The enemy levels and also your plugin are absolutely essential to my game since the player will be able to choose from a number of different characters, each starting in their own different scenario, but will eventually converge.
This allows me to have everything set at level 1 and go from there, instead of having to navigate having to balance end of game dungeon enemies with one character containing starter slimes because it is close to another character's initial scenario.
I gave you a rating and a follow. Be interesting to see what you come up with next, but thanks for making this little gem.
Thank you, of course you will get a mention on the itch page because I plan to put the game page up soon with a v0.1.
The game will not be fully ready for months, perhaps years since I have had this in the planning a long time and could not commit to build for other obligations, but now I am free to work on it every day.
A crafting system sounds excellent - if you are looking for direction, I did look for crafting plugins and found that they are much more complex than they need be. There are a lot of bells and whistles and skills levelling up everywhere, images flying in, when all I wanted was something very simple.
Current weapon: Sword +1
Material A required: 8/5 (Possessed/Required)
Material B required: 1/2 (Possessed/Required)
Crafted Weapon: Sword +2 (But we cannot make it because we are one short of Material B in this instance)
I could not for the life of me find a simple system that works like this. It's just some thought for you but good luck with whatever you are working on.
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Thanks for this excellent plugin!
Works just fine along with the VisuStella stuff, just plug it in, tweak a few easy to understand mechanics and play.
The double edged sword I find that is inherently within enemy levelling up mechanics is that it disincentivizes grinding. Luckily, I have a few tricks up my sleeve to get around that for my game.
The enemy levels and also your plugin are absolutely essential to my game since the player will be able to choose from a number of different characters, each starting in their own different scenario, but will eventually converge.
This allows me to have everything set at level 1 and go from there, instead of having to navigate having to balance end of game dungeon enemies with one character containing starter slimes because it is close to another character's initial scenario.
I gave you a rating and a follow. Be interesting to see what you come up with next, but thanks for making this little gem.
Thank you! I really appreciate the feedback and the rating.
I'll be interested to see your game and how the plugin integrates into it so I'll be sure to follow you too.
To your last question, I am currently considering a crafting system plugin, but since I have quite a workload right now this might take a while.
Thank you, of course you will get a mention on the itch page because I plan to put the game page up soon with a v0.1.
The game will not be fully ready for months, perhaps years since I have had this in the planning a long time and could not commit to build for other obligations, but now I am free to work on it every day.
A crafting system sounds excellent - if you are looking for direction, I did look for crafting plugins and found that they are much more complex than they need be. There are a lot of bells and whistles and skills levelling up everywhere, images flying in, when all I wanted was something very simple.
Current weapon: Sword +1
Material A required: 8/5 (Possessed/Required)
Material B required: 1/2 (Possessed/Required)
Crafted Weapon: Sword +2 (But we cannot make it because we are one short of Material B in this instance)
I could not for the life of me find a simple system that works like this. It's just some thought for you but good luck with whatever you are working on.
Thanks, I'll take your input into account. And good luck with your game, it sounds like a passion project.